29
Jun
09

Virtuality VFX and the Good Ship Phaeton – UPDATED!

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(Above) A test render of the Phaeton. On “Virtuality” the ship is self illuminated with starlight fill only, making for very moody and mysterious imagery.
We’re proud of how Virtuality turned out, and  most people seem to have enjoyed it. In fact, James Poniewozik of Time magazine said, “…it’s better than any network drama pilot I’ve seen so far for next fall.” You can read it here – http://tunedin.blogs.time.com/2009/06/26/virtualitys-bold-lonely-mission/
I just did a Q&A with John Folden of  http://virtuality-tv.info/  You can read it below in it’s entirety with some new images to boot, so Enjoy…
 
Can you explain your specific role in this project?
My official title is CG supervisor. That encompasses managing the 3D workflow with an eye toward art direction. Gary Hutzel, the show’s visual effects supervisor and I have known each other a lot of years now… he respects me and trusts my sense of aesthetics, mood, and story. He counts on me to anticipate his tastes. He counts on my experience as someone who has been through the mill on a variety of levels, to be even tempered and keep my eye on the ball… while not losing that oh-so-important childlike excitability. The job also relies on good people skills, and a personable attitude. You need to be part artist, part psychiatrist, and part coach. Gary and I have a hands-off management style. After many years working with geniuses, we’ve learned that you can’t herd cats, and we work with some of the coolest cats in the business. So you have to trust your people enough to be able to wind them up and let them go. Truthfully you end up getting a lot more in return. Gary and I were just discussing that, and I remember him saying that, “…in truth, we are all entertainers, and this is ensemble theater at its best. I will take credit for planting the seeds that have allowed us to do the impossible things that we do, but real magic is summoned up from the forces of nature, not the wizard’s cane.”
(Below) The Phaeton, a spaceship not driven by too many fanciful musings, as it bucks the far-flung future trend dominating space films these days.

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(Below) The normal self lighting scheme for the Phaeton, calculated to engender a feeling of isolation and peril.VIR01_051x01_F02.0024

Can you talk a little bit about your team and how your workflow operates from conception to completion?

We’re responsible for everything you see visual effects-wise. All the ship exteriors,  conceptually, and how it’s photographed, meaning mood and style. We’re also responsible for all the virtual environments… and remember – everything you see while the crew is VR’ing  is computer generated. None of it is a set… the boy’s bedroom, the doctor’s office, the civil war skirmish, Bodokan, the fight in the underground, the beach house…  all virtual.

comp1(Above left) What most of “Virtuality” looks like on set. That’s Gary walking toward us. (Right) The love nest set. Nothing but a bed.

Our work begins with Gary on stage shooting all the live action greenscreen elements. It takes a clear vision… knowing where it all goes, and how it all fits together. But most important, and seriously tricky, is doing that while understanding the director’s needs and vision. Gary has a lot of practical experience at that. It’s pivotol. And  oh yes,  a lot of credit also goes to Michael Gibson, our VFX producer and his right hand man, coordinator Greg Behrens, who are Gary’s troops in Vancouver.

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(Above) The M.C. Escher-esque stairwell environment, with it’s sleightly heightened reality.
Once we have the live action greenscreen, we can move ahead with designing the virtual elements… their mood and look. The computer gives us a lot of freedom in that we can experiment to our heart’s content without the contraints of budget and building physical sets. For instance, it was after some experimenting that we stumbled across the idea of the Budokan underground fight scene taking place on the wall of a stairwell. I’m sure that never occurred to the audience while viewing it, but subconsciously the Escheresque rift engenders a sense of vertigo.
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(Above) The “love nest” sequence also called for a heightened reality that was slightly larger than life. On stage this was nothing but a greenscreen.
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(Above) Virtual oil painting – Meyers stands within his painting, as the environment is stroked around him in real time, in this heightened reality.
Gary wanted a wide variety of “feels” to the VR environments, and we ran the gamut, from stylized hyper real looks, to fanciful, to drop dead real world. I’m betting that most people don’t know that all the doctor’s office stuff and the boy’s bedroom were scenes were shot against a green curtain.  Real world environments are always the most tricky, because everyone knows what they look like.
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(Above) Another pure greenscreen environment was the boys bedroom. This sequence called for a purely real world look.
vir01_134x02_pr02.0057(Above) And yet another pure greenscreen environment. Everything but the desk and the doctor are virtual.
Technically most difficult in that respect were the Civil War  natural environments in the show’s opening. The clouds, atmosphere, and flora &  fauna were wonderfully challenging in that Gary wanted the environment  alive and breathing. No tree or leaf is standing still, nor any cloud… everything is going somewhere. CG artist Michael Davidson worked closely with Gary and myself developing the look and feel of the verdant, wooded battlefield. That includes artist Jim May’s camera’s journey through the thicket, flying over a dead man’s canteen, a trail of ants, period newspaper, disturbing a cricket, and then rolling right up to our heroes spying on the enemy.
(Below) Mike Davidson’s virtual landscapes were very much alive, with every element in motion.
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Space stuff has been our bread and butter for years now, so putting a new spin on it is a particular challenge. I think there is no doubt that Gary’s ultimate vision for the look of space travel on this show is a standout. In addition, and in a big way, one of the coolest things in “Virtuality” is the spaceship Phaeton. It’s one of the closest things to futuristic NASA we’ve seen on television. The design of the Phaeton was hammered out by Gary and illustrator Richard Livingston. Richard, you may recall, did a lot of work for us on Galactica, and he is smooth as silk to work with. What a gentleman.
(Below) Richard Livingston’s diagrams of the Phaeton. The design would continue to evolve as Gary worked with Daniel Osaka, our modeler.
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The CG model was built by Daniel Osaki at Atmosphere, a Vancouver VFX house that we often partner with. He did an outstanding job at bringing the ship to life, and he too has a reputation for being mister easy going. The Phaeton is now one of my favorite science fiction spaceships, and I’m something of a connoisseur.
(Below) One of Livingston’s early conceptual sletches of the Phaeton.
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Once all the various elements are designed and rendered out, they need to be sweetened and melded with the live action. Gary worked closely with the comp artists, where it’s all pulled together… and seriously, that’s where it comes to life. Let me say that the remarkable thing about Gary is that he can do it all. I’ve seen him on stage operating the camera, and running motion control. He can work in Lightwave, set up CG shots, and even roll up his sleeves and comp. So when I say Gary works closely with the compers, he knows what he is talking about… he speaks their language. By the way, we had an extraordinary comp team, headed up by Derek Ledbetter, Heather Mcauliffe, and Ryan Schroer. These guys made difficult, impossible shots sing like Placido Domingo on steroids. I would be seriously remiss if I did not mention David Takemura, our superman of a coordinator, who managed the comping work flow…  but David is so much more than that. He really keeps an overall eye on the office, and works very closely with VFX producer Mike Gibson, greasing the treads of our tanks with his living guts. How’s that for picturesque?
(Below) One of the Phaeton’s corridors from a striking exterior POV.
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We have a very unique working environment. We are not a visual effects house in the normal sense. Usually, effects houses are outside facilities where the production itself tends to lose a certain amount of control.   The end result is that the production is controlled by the effects house’s profit margin. Gary has set up a new paradigm. In his model, visual effects is part of the production, just like the art department. We’re there to do anything needed to get the job done. So when you work with Gary, there is no meter running, and we go above and beyond what the production expects and could “realistically” afford.
(Below) The Phaeton begins it’s slingshot around Neptune.
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As far as the way we work together creatively, once again, Gary has set up an environment that’s more like a band of brothers (and sisters). It’s a club house where everyone is a creative equal. In most facilities, you are given a shot list and you have little input. It’s the complete opposite here. Everyone is a filmmaker first, and a VFX artist second. We create scenarios and tailor sequences, we sit with Gary in editorial and cut our shots into the show, and if they don’t work, we hammer out new shots that do work, and all on the same day… not weeks, while management figures out your new bill.
(Below) The CG model of the Phaeton is extraordinary. The closer you get, the better it looks.
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From the footage that FOX has released, it appears Virtuality leans to the more realistic side than is often featured in films/TV. Is the technology we’ll see based on hard science?
The technology on the show is much closer to what we are very capable of today. There are no magical warp drives that require fantastic leaps in technolgy. Nuclear pulse propulsion is a real concept that was developed in the late 1950s and early 1960s.  It would have used nuclear bombs as propellant.   At the back of the spacecraft would have been a large, flat “pusher plate,” mounted on a series of beefy shock absorbers.  There would be a small hole in the middle of the pusher plate, through which a series of small nuclear bombs would be ejected.  Each bomb would explode, pushing the ship forward.
There’s one particularly interesting scene where VR is used to control propulsion of the ship via release of a nuclear pellet(?). Can  you describe why VR was used as opposed to a more straight-forward mechanical device or computer console?
 
A certain amount of liberty is taken to make things more interesting. On the other hand, it’s important to give people things to do on a ten year trip, and I suppose that it will make more compelling reality TV back on Earth too.
(Below) Pierre Drolet’s fantastic build of the Phaeton’s nuke storage chamber.
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Do you personally have a favorite CG scene in Virtuality?
Because I am a total gear-headed geek, I love the entire slingshot sequence coupled with the initiation of the pulse drive, but I gotta say that I am wowed by the natural environments, and marvel at the drop dead real CG sets.
It seems like FOX let Virtuality drift in limbo for an overly long period and then suddenly fast tracked the pilot for an early summer broadcast. I read that you had to do additional work on it before airing. Were these changes that FOX requested or simply tasks left unfinished?
It was kind of amazing. One minute it was dead… not a chance in hell… the next minute it was a hurtling freight train with a time slot. The work we had to saddle up and finish pronto was not additional work or changes. On the first go ’round, many sequences had been cut before they were completed. They were all were put back when the greenlight was re-lit. It was a juggernaut, but so are we.
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Do you have any knowledge or opinion on why FOX might be rushing Virtuality to air now?
I’m sure it all has to do with balancing the books.
The ship looked amazing but a great deal of shots were from a hull cam or close ups on specific areas. Did you map out each point of view and render each shot as required by a specific scene? 
Gary knew where all of the cameras were on the ship. Apropos angles were rendered for specific scenes based on the feeling that he  wanted to achieve.
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Ron and Gary decided early on that there would be no “Eye of God” shots of the ship. We did debate some ways of getting an overall shot of the Phaeton that would be acceptable, and that would have occurred during the pusher-shield deployment and fairings jettison. Ever see those cameras on the space shuttle’s solid rocket boosters, and how you can see the shuttle pull away when they blow free? We wanted to mount a camera on the Phaeton’s jettisoned fairings. That would have done it, although that never came to fruition.
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Beyond Virtuality, where might viewers see your work next?
Gary has major badassery planned for “Caprica”, and we are all excited about that. We happen to love Ron Moore, and are always happy about working with him. If Gary presents him with a great concept or cool idea, Ron recognizes it. It’s less about ego, and more about what will make for a great show. How strange is that?
 

45 Responses to “Virtuality VFX and the Good Ship Phaeton – UPDATED!”


  1. 1 Andy
    June 29, 2009 at 11:37 am

    Wow, it looks great, haven’t been able to see the show yet, but looking at the shots I’m definately looking forward to seeing it.

  2. June 29, 2009 at 11:44 am

    Nice to see the whole of the Phaeton at once!

    Looking forward to reading through this. The exterior cg was very impressive, but the VR cg sets caught my eye the most. Very unusual and well executed.

  3. June 29, 2009 at 11:58 am

    The Phaeton is a very cool ship, though I think Rick Sternbach had a point that it could use a forward radiation/impact shield. It’s so refreshing to see a ship based on realistic designs and physics rather than resorting to phlebotinum gravity fields. Although there’d be some gravity-shift issues to deal with given those flat segments of the carousel. The endpoints of one of those segments would feel “downhill” from the center. But then, you couldn’t recreate it realistically so long as you’re stuck with filming on the Earth’s surface (unless you’re Stanley Kubrick).

    I didn’t realize that all the VR sets were virtual, even the mundane ones. I kinda have to wonder if it’s a wasted effort if you create a virtual set so well that nobody can tell it’s virtual. I mean, if it’s supposed to be a real place, then naturally it’s a success if people can’t tell. But here, I figure the point is to create the sense of an unreal environment, so if that unreal environment is so perfect that you can’t tell it’s unreal, then… (I’m so confused!)

    • 5 dougdrexler
      June 29, 2009 at 12:08 pm

      Hi Christopher!

      Yes, I agree. You might imagine that if you are going to do a virtual environment, you would want it to be something extraordinary. I asked myself that numerous times.

      The truth is that it was actually cheaper than building physical sets. The show had a pretty light budget, and this made getting it done possible. Ultimately though, when people realize that they have been fooled it makes an impression. Like Father Merrin did to me in “The Exorcist”. When I found out that Max von Sydow was young in that film, I had a feeling of movie magic that was mindblowing. I hope we get to do more “invisible” CG. That’s the real stuff!

      • June 29, 2009 at 2:46 pm

        Hmm, I’m kind of impressed that realistic virtual sets are now cheaper than real sets. Although kind of sad too, since it probably means there will be less work for set builders in the future, just like it’s hard anymore for live musicians to get work in TV because electronic music is cheaper.

  4. 7 Simon Matthew Coles
    June 29, 2009 at 11:58 am

    Question about the show’s premise: I understand the mission is broadcast live back to Earth as a reality show… how can you broadcast live from several lightyears away? And even if it wasn’t live, I doubt viewers on earth would want to wait a decade for the next episode….

    • June 29, 2009 at 2:51 pm

      I don’t think it was live; we saw the producer editing the footage at one point.

      And so long as the crew sends out regular “episodes,” there shouldn’t be too great a delay between installments. At 90% of lightspeed and roughly 50% time dilation, if they uploaded a new episode every shipboard day, that would be every 2 days real time and would therefore have 1.8 more light-days to cover to reach Earth, so Earth would get a new episode every 3.8 days. Conversely, on the return trip, they’d get a new episode every 0.2 days, or 4.8 hours.

  5. 9 Greg Stewart
    June 29, 2009 at 11:59 am

    Man, Doug! What a great write-up!

    Finally caught “Virtuality” on my dvr last night. Well done! The visuals were outstanding and extremely photo-real. You threw me with the doctor’s office for sure!

    I really hope that this show goes to series. The design of the Phaeton is bad-ass and I’d love the chance to see more of her!

  6. 10 Jose
    June 29, 2009 at 12:02 pm

    Nice, reminds me of the ringship Enterprise from TMP.

  7. 11 barriesuddery
    June 29, 2009 at 12:05 pm

    Oh man! I simply HAVE to see this show now. What a fantastic ship!

  8. 12 Matt Wright
    June 29, 2009 at 12:16 pm

    Great stuff and really detailed interview about the process :)
    The photoreal CG background of the boy’s room and doctor’s office are something else! It’s quite amazing to think how far CG has come in the last 5-10 years.

    I have it DVR’ed and I look forward to watching it in the next day or so.

  9. 13 davidp75
    June 29, 2009 at 12:39 pm

    Great pics and background material. Worth the tease. Thanks.

  10. June 29, 2009 at 12:42 pm

    All of it, each pic/render, every word, very very inspiring. Thanks, Doug!

    And great work of course too. You all deserve to be proud, eh. :)

    What a great ship, and film, eh.

    LLP,
    deg

    PS. And oh yeah, ya fooled me totally with the “real” sets, it never even crossed my mind for a sec they were CG. Amazing.

  11. 15 Valkyrie013
    June 29, 2009 at 12:45 pm

    Very nice!.. nice to see some real physics being thrown in to sci fi tv.. now, where’s the shuttle/fighter bay on this ship? :)

    sometimes amazes me that cg sets now cost less than real set to make, being one that does a light version of this, its mind boggling on a weekly timeline for x number of new cg sets, i know its usually not just one person, and most have been doing this for awhile, so they know all the shortcuts.. but still blows the mind sometimes…

    Great post!! why i love this blog! that and Star trek.. he he

  12. June 29, 2009 at 1:07 pm

    Absolutely amazing show all around – I’d be there every week. Bummer that it seems destined not to go forward.

  13. 17 Scott D
    June 29, 2009 at 1:47 pm

    As I said with the CGI, it was top notch! And I’m glad Ron’s using the CGI set idea again, that is a really revolutionary idea.

    But if you all don’t mind some criticism from a fellow Sci-Fi fan. There are some things that bothered me about the Phaeton itself. The thing that really annoyed me the most was those outside lights. Seemed like a waste of precious power. And like on the Neptune approach, it was distracting. (BTW, going through the rings, not exactly a smart thing to do with a spaceship, ifyou know what I mean.)

    The ship itself felt like it was too skeletal and not roomy like the interior made it out to be. Like above, no protective debris shield (which at high speeds would’ve been a necessity, unless it had a magnetic deflection system (which isn’t far-fetched). And the bomb bay itself was too showy and elaborate. Was thinking it should’ve more of like the 16″ shell loaders on the Iowa-class battleships. And as for the fairings, not sure why it was jettisoned. Seemed like a waste.

    Hope I didn’t step on too many toes with that. Just offering some personal observations.

    • 18 dougdrexler
      June 29, 2009 at 2:12 pm

      Hi Scott! Not at all! And thank you for the kind words!

      1) Well, gotta have the lights because “The Edge of Never” needs shots of the ship for their broadcasts.

      2) What they passed thru as they approached the rings was known to not be a danger to the ship.

      3) We actually built interiors to the habitat sections, and their is more than enough room for what was shown, and more.

      4) I would have to expect that there is a deflection system. An organization that can build a ship like that has probably considereded debris.

      5) The bomb bay being showy… can’t argue with that.

      6) Once the shield is deployed, the fairings are not needed.

      • 19 Scott D
        June 29, 2009 at 11:17 pm

        1) Silly me, should’ve realized it was for that. Wouldn’t be very exciting seeing a dark siloutte in space. But perhaps you can tweek it so it’s not sp distracting from the approach scenes.

        2) Ah okay. But I don’t recall any dialogue mentioning it. Might be something to bring up if there is another pilot or the series is picked up.

        3) Yep, gotta keep something for later.

        4) Indeed. And it’s actually being looked at for missions to Mars. The trick is having enough power to generate a field to deflect dangerous radiation and debris from the path. (Perhaps it explains why flying through the ring wasn’t dangerous). ;)

        5) Yep, I think it would’ve been fun to see them arming their alotment of bombs before acceleration, the bomb moving into position, then off she goes. (BTW, thought it was interesting you guys made it look like an B61 nuclear bomb).

        6) Yes, but to me it was useless weight. Would’ve seen it like it being used again, when the sheilds are retracted upon destination. (Providing they would be retracted).

  14. 21 sojourner
    June 29, 2009 at 2:42 pm

    So considering it used an Orion propulsion system where acceleration would only come as quick bursts and not continuous, why have the habitat sections convert from centrifugal artificial gravity orientation to acceleration artificial gravity orientation? From an engineering stand point it doesn’t seem very practical.

    • June 29, 2009 at 2:54 pm

      I figured it was to protect the equipment, furnishings, plants, etc. that were designed with downward gravity in mind. Being suddenly thrust sideways would cause them a lot more damage than getting briefly heavier.

  15. 23 Craig
    June 29, 2009 at 2:59 pm

    Doug,

    This show had me totally glued to it! The characters seemed so real and tangeable. The CG was spot on. Tell us that you are fleshing out ideas for possible episodes (if green lighted).

    I want more!

  16. 24 Matt Boardman
    June 29, 2009 at 3:58 pm

    Awesome interview, Doug!!

    I think the thing that impressed me the most was that you guys go above and beyond what the production expects. More “bang for their buck” I suppose. Personally, I think it lends to the quality of character that you all have and it reflects in your work. I’ve felt at times that time and money have been some arch enemies of creativity and it’s refreshing to see that the work you guys do helps to conquer at least some of the money issues.

    Wow, you guys had me fooled on some of those sets, specifically the office and the boy’s rooms that you shared. I would never have guessed!

    Love the Phaeton! I guess I was so wrapped up in everything that I didn’t realize there weren’t any “eye of god” shots in the show. I loved the idea of the hull mounted cameras and I thought they added a very interesting angles to view the ship at. Loved the sequence when the blast sails were deployed.

    Hope that the show gets picked up for more because I would love to see more of the ship as the series progressed!

  17. 25 Snafu
    June 29, 2009 at 4:22 pm

    The show had a vibe unlike anything else I’ve ever experienced. Kudos to everyone, including the music composer who goes in a really bold tangent against tradition: the results were this bit trippy (as intended, I am sure).

    The Phaeton is really an interesting ship (although I concur with the others in the nitpicking). Will we be able to get some figures regarding acceleration, cruise speed and so?

    By the way: as a Final Cut Pro user, I would really like to play with that futuristic Final Premiere Cut Xpress videoediting package shown in the movie :D .

  18. 26 DeanneM
    June 29, 2009 at 5:29 pm

    I certainly appreciate the great CG shots and effects. The ship itself is very cool…I was wondering about the amount of space shown in some of the inside scenes, so I’m glad you answered that question. Works for me!

    Thanks for the interview. There is a lot to like about this show from the sci fi standpoint!! No complaints there. I’d just like to see where it would go from here.

    The herding cats analogy had me laughing, as I pictured Doug, et al walking around doing their thing and just being oblivious to John and Gary waving their arms and attempting to herd. It sounds like an effective working environment, with lots of talented folks!

  19. June 29, 2009 at 5:52 pm

    Thrust from a nuclear pulse system has a very high specific impulse- accelerations of more than 1 G are possible. Some sort of accommodation needs to be made for that magnitude of acceleration, or, as Christopher said, a lot of damage would ensue, including ramming into a wall at 32 feet per second! Also, when a pulse system is operating, the pulses are spaced very close together, say 3-10 times per second, until the desired velocity is achieved, so you wouldn’t be switching modes on the habitat constantly.

  20. June 29, 2009 at 6:12 pm

    Absolutely AMAZING. Thank you for the pictures. You have again made another day for me. This show has sent my imagination spinning and this just fuels the fire.

    But I have to acknowledge how brave the producers were to use a design with this much scientific sensibility, especially for television. I can’t help but wonder what Arthur C. Clark might say. (Actually they were brave on several fronts but I will refrain from going off topic.)

    I hope we get to see more of this show… but I am not holding my breath. I wonder if Showtime or HBO would be willing to do something like this?

  21. June 29, 2009 at 8:52 pm

    Wow. I’m glad this ‘unlocked’ I tried looking last night and it was asking for a password. And it wasn’t working! Well, I’m loving the show and hope it gets picked up. Too bad there are people dissing it based on the first episode.

  22. 32 mikephys
    June 29, 2009 at 10:03 pm

    Thank you for the views of that beautiful ship. Realistic starships are hard to come by in movies and TV nowadays. I’m usually telling my students to watch Babylon 5 or 2001 to find futuristic ships that use real physics to create artificial gravity. Here’s hoping the Phaeton continues to soar! Perhaps fans of the show can hold off Zeus’ lightning bolt and give the Virtuality a future.

  23. 33 Panagiotis Karatasios
    June 29, 2009 at 10:11 pm

    One question. Are the nuclear charges used for the propulsion are conventional nuclear bombs or antimatter ones? becouse if tehey are the conventional ones perhpas they will need two many of them to reach the necessary 90-93% of the speed of light

  24. 34 AdmNaismith
    June 29, 2009 at 10:34 pm

    I really liked watching this, and the FX are clearly above and beyond.

    With Sanctary and now Virtuality, greenscreen work had truly matured. Anyone can run a computer, but only an artist can paint you a picture that sets a mood and tells a story.
    The gamut of styes from drop-dead real to impressionistic is truly astonishing.
    I esp liked the scene of the Doctor painting his virtual world by brush.

    Fox needs to pick this up and run it like they did ‘Prison Break’- 12 eps every 6 months for two years. Seems tailor made for it.

  25. 35 Landmines
    June 29, 2009 at 11:22 pm

    Wow — I never would have guessed the doctor’s office and the kid’s room were CG, impressive. I was quite impressed with Virtuality generally, it was easily one of the best pilots or new shows I’ve seen in the past couple of years. I’ve always liked the ’small-crew-trapped-on-a-spaceship’ genre.

    The Phaeton is quite a looker in a hard(ish) SF kind of way. I love Trek etc but it was nice to see a spacecraft on TV that’s a bit closer to reality…come to think of it, it would’ve been cool to see something a little like it with a couple of warp nacelles on Enterprise (as a guest ship).

  26. 36 Simon Matthew Coles
    June 30, 2009 at 1:03 am

    Again, I ask, how can the “Edge of Never” be broadcast from the ship if it is travelling further and further away from earth, the delay in the signal being received from the ship growing to hours, then days, weeks, ultimately years.

  27. 37 Simon Matthew Coles
    June 30, 2009 at 1:07 am

    Oh, I just saw Christopher L. Bennett’s post, but I’m afraid he has his physics wrong. Light speed is unchanged no matter what the receiver’s relative motion to the transmitter is. Time dilation would not affect the time it takes a signal to reach earth at lightspeed at all.

  28. 38 Beta Capricus
    June 30, 2009 at 5:13 am

    I just loved the pilot; everything about it, from the ship itself to the crew interactions (very clever device, that reality show, otherwise they’d select only the most stable character types, and no conflict), to the general vibe of the show. I’m surprised to say, but I’d rather see this go to a series then Caprica. I’m a bit afraid it wont happen though, with the low ratings. Perhaps grassroot enthusiasm can save it. The physics were wrong at some points, but nothings perfect. I have to say, I find it a bit scary that there seems to be a trend these days to create stuff that looks realistic, but when it comes down to it still relies on plot-physics. Seems a bit like cheating to me. Still, Virtuality obviously has it’s heart on the right place, and I applaud any exposure for nuclear pulse propulsion, a personal fascination of mine. (Hope they won’t ruin it with an ep about a radiation leak :D )
    Anyway, I have a question; The vibe of both the ship and the series reminds me a lot of the brilliant 2007 movie “Sunshine” (as well as its spiritual predecessors like 2001 & the American Solaris of course). I wonder, is that a coincidence or were you inspired by it?

  29. 39 Spongeyone
    July 1, 2009 at 10:16 am

    First, I want to say that it looked great. Very well made.

    However, the thing about using an imagined propulsion system (warp drive, etc) is that they can make sense in their own terms. The propulsion system here, on the other hand, is grounded in reality, which means it must be tested against the facts. The facts are that reaching a significant percentage of light speed via nuclear explosions is practically impossible, requiring millions of megaton-level bombs to achieve. A million megaton bombs couldn’t even get themselves to the velocity the ship is supposed to be traveling at. Getting to a significant fraction of light speed in 186 short bursts, on the other hand, would be absolutely fatal, thousands of times over.

    This is a bit like the people who made Armageddon patting themselves on the back for the scientific realism in their movie.

  30. July 4, 2009 at 3:01 pm

    I have to say I really enjoyed this, and I’m gutted it looks like not going to series. I’m curious as to how they planned to build a whole show out of just 12 people and limited sets, but I guess RDM et al had that all thought out.

  31. July 5, 2009 at 10:02 pm

    I’m impressed. Now why make this pilot and then not let people see it. It was never even advertised as far as I know. I kept wondering what kind of system they were using to power the ship up to just below light speed. Finally they mentioned a nuclear pulse engine, and I knew they were dropping bombs out the back. They actually did serious experiments back in the fifties right after Sputnik to see if this could be done. It was called the Orion project. Why would they choose Epsilon Eridani as a destination?

  32. 44 KM
    August 19, 2009 at 11:55 pm

    I know they were specifically not worked into the show- but any chance we could score some three-view eye-of-God shots? I mean, it is all mostly there, but I saw the master systems display on DVR again and was rather excited…


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