29
Apr
09

Save The Pegasus

stp011

The BSG VFX department was right across the street from Ronald D Moore’s office at Universal. We let our feelings be known. Ron loved it.


30 Responses to “Save The Pegasus”


  1. April 29, 2009 at 11:02 pm

    What did the Beast need saving from? Was this from when you learnt what would happen at the of Exodus Part II?

  2. 4 Jay
    April 29, 2009 at 11:13 pm

    Somewhere, Lloyd Bridges was smiling.

  3. 5 Jay
    April 29, 2009 at 11:13 pm

    I should note, somewhere BEYOND THE HEAVENS! ;)

  4. 6 Ghostface1701
    April 29, 2009 at 11:28 pm

    Great job with the VFX for the its end though, I could watch that sequence on a continuous loop. The Pegasus flight pod doing its own bit of baseship destruction was sweet :) Was that one of those VFX department suggestions?

  5. April 29, 2009 at 11:34 pm

    It couldn’t have gone out in more style. :)

  6. 8 Matt Boardman
    April 30, 2009 at 12:12 am

    Hahaha! That’s great! She did go out in a blaze of glory!

  7. 9 L.M. Oliver
    April 30, 2009 at 12:44 am

    I suppose it would have to be amended now to, “Raise the Pegasus!”

  8. April 30, 2009 at 2:35 am

    I hope the model files were saved.

    You never know. Even if they could be reconstructed by outside talent(and the talent’s likely already been at work on this)…

  9. 12 Psion
    April 30, 2009 at 3:04 am

    How many of ‘em are Cylons but don’t know it yet?

  10. April 30, 2009 at 5:05 am

    Ron Moore talked about this on one of his audio commentaries.

    It’s so cool to get to see it! Thanks so much for doing this blog Mr.Drexler.

  11. April 30, 2009 at 6:05 am

    For the gods of Kobol, save the Pegasus !!! LoL

  12. 18 Boris
    April 30, 2009 at 7:34 am

    From Ron Moore’s Exodus II podcast (courtesy of Battlestar Wiki):

    We’ll talk about the storyline of the Pegasus and how it changed over the drafts a little bit later but, suffice to say, essentially the original story line as constructed always invisioned the destruction of the Pegasus. That was always something that we were going to do at the beginning of this season. I liked having the Pegasus with the Fleet. I thought it was an interesting vessel to have with us. It was interesting that we kept it around as long as we did. But there was something pure about the fact that the battlestar is the last surviving warship and that we did not have this other even bigger and more powerful aircraft carrier sitting off the port bow, as it were.

    And also there was practical considerations in that the Pegasus sets were eating up studio space that we didn’t really have. We had to build all the Pegasus sets on an adjacent sound stage to our normal main sets and this season we had this, this storyline of mine that we’ll be getting to in the very next episode that takes place on a Cylon Basestar. And we needed a place to build the Basestar sets. This is really where TV production considerations come in and can really affect the creative arcs of the show. Even though I was predisposed to get rid of the Pegasus within this storyline because it felt like the right time to do it. The Pegasus should go out with a noble sacrifice and should go in an epic battle that really meant something in the life of the series, and meant something to Lee Adama when it finally went down.

    The thing that really tipped it over the edge was, well, “What gives us the best bang for the buck in the show? Where do we really want to spend our time?” When you have Pegasus we had to populate it, we had to keep people over there. You were always bouncing back and forth between the two ships. Pegasus was a very limited set, in that we didn’t have very much. We had, essentially, this room, which was always the Commander’s quarters, we had the CIC in Pegasus, and a stretch of corridor, and a multipurpose room that we turned into the brig and we turned into their ready room, etc. But that was it. So, we didn’t have much else to do over on Pegasus and when we did try to do other things it was very, very difficult.

  13. 19 Freak
    April 30, 2009 at 12:27 pm

    LOL man you guys crack me up.

    do you guys need a tea boy? :D

  14. 20 Boris
    April 30, 2009 at 1:11 pm

    You didn’t happen to post an Explain the “Angels” sign by any chance?

  15. April 30, 2009 at 2:40 pm

    Boris:

    You didn’t happen to post an Explain the “Angels” sign by any chance?

    Ya know Boris, celestial beings, usually with wings (if they’ve earned ‘em yet, if not waitin’ on a bell to ring), general do-good-ers (for the most part), God’s legion, assigned to watch out for humanity. Ring any bells yet?

    With all they talk of God in neo-BSG-lore, is it any wonder Starbuck turned out to be an angel?

    LLP,
    deg

  16. 23 The DC
    April 30, 2009 at 3:04 pm

    I have to give you all credit for keeping it around several episodes, instead of the typical, “single episode/dramatic destruction at the end of the same episode” script formula. You made the ship and crew part of the lore and not just a single story device.

    Nice writing.

    The DC

  17. 24 Boris
    April 30, 2009 at 3:38 pm

    deg: that kind of answer _may_ work for Christians, but nBSG has never been a Christian-only club.

    Since aliens would be completely out of place in nBSG storytelling, I can only assume that they are of human origin, from our own extremely distant future. At some point, they decided to colonize Kobol hundreds of thousands of years in the past, with transplanted humans from one or more eras in our history (mainly the ancient Greece and Rome), steering their development with influences from our Earth (dress, weapons, animals, plants, etc.) This would explain the similarities to our own culture without contradicting everything we know about biology, archaeology, history and other sciences, which would be necessary if we were to take the Von Daeniken explanation literally.

    The Colonials can then simply come to Earth in the past and leave no traces that we can detect with our science. Which is more interesting, an explanation along those lines (which can be vastly different in many respects, as the writers see fit), or “it’s a Christian God, go read the Bible”?

    I sincerely hope that “Caprica” will attempt to answer some of these questions, because I really wasn’t happy with “There’s something that controls our actions and…and it’s something that controls our actions.”

    (Even so, I think that nBSG is vastly better than any incarnation of Trek.)

  18. 25 Lt. Washburn
    May 1, 2009 at 3:43 pm

    I always thought the Pegasus sets were much cooler looking than Galactica’s. I was surprised when I learned some of them were leftovers from a Lost In Space tv show. Are there any pictures of these sets before they were repurposed/changed?

    • 26 dougdrexler
      May 1, 2009 at 5:14 pm

      Hi Lt Washburn! The Pegasus sets were meant to look sleeker and cooler than Galactica. Pegasus was a contemporary super carrier, while Galactica is more a WWII aircraft carrier, like the Intrepid, tied up in the Hudson. Production designer Richard Hudolin and art director Doug McLean, are a couple of geniuses. and I relished being around them and their department. Yes, Some of the corridors and walls I believe came from an ill fated LIS series.

  19. 27 Scott
    May 1, 2009 at 8:49 pm

    Well hope someone can save it. It’s ashame to see such wonderful sets get trashed.

    But the talk of the BSG VFX studio, I been itching to find out what kind of budget they had. To bring out movie-quality graphics weekly, surely would bring a revelation to the movie industry in making movies (especialy Sci-Fi movies) more cost-effective.

    • 28 dougdrexler
      May 1, 2009 at 8:53 pm

      Scott, Gary Hutzel revolutionized BSG VFX by making it an in-house operation that has no profit margin. It’s all about the show, and nothing more. VFX facilities need to make their “egg” every month. That can work against what you can put on the screen.

  20. 29 Scott
    May 2, 2009 at 5:30 am

    Impressive. Thanks, Doug!

  21. June 2, 2009 at 12:30 pm

    I walked right past there over to the Rock Hudson building many a day during Fast and Furious. Spoke with Gary Hutzel outside the Hitchcock building a couple times.

    Brings back memories of VFX Editorial on Fast . . . .


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